Websites
Award-winning front-end with scroll-driven motion, built with a designer’s eye and tight performance budgets.
A decorative 3D garden under cherry blossom, with a tulip field, two toy boats flying French and Senegalese flags on a stream, a wax-print picnic and a bike, that the camera travels through as you scroll, ending on the showreel below.
Award-winning front-end with scroll-driven motion, built with a designer’s eye and tight performance budgets.
Browser games, web AR and installations for brand activations and exhibitions.
Interactive 3D worlds with Three.js, WebGPU, Unity and Unreal Engine.
Generative art, custom shaders, VFX, post-processing and Gaussian splats.
Art-directed pipelines for image, video and 3D that keep a consistent style across content.
AI-native products, LLM agents, MCP servers and Claude Code skills that automate creative work.
Liquid, a generative artwork by Thomas Van Glabeke: bands of blue, lilac and white that fold and unfold like marbled ink, stirred by the cursor or a finger.
Hi stranger!
I’m Thomas Van Glabeke, online I go by Latyr. Born and raised in Paris, now based in sunny Amsterdam. I build things on the internet, and sometimes outside of it. A lot of my job involves exploring new technologies and figuring out what I can make with them. Which is a pretty fun job to have.
I wrote my first lines of code in 2012 and have been building interactive projects ever since. I hold a master’s degree in Interactive Design from Gobelins Paris, and I’ve spent the last ten years working with agencies, studios and start-ups, helping turn ideas into creative experiences. From the first prototype through to production, I work closely with designers and engineers.
My work sits somewhere between technology and design. For years, my main focus has been interactive websites. Today I also design and build AI-powered tools and experiences, make games, and run Latyr Studio, my design practice where I use technology to create physical objects.
There’s a lot I want to make, and more of it is becoming possible every day. I work freelance and I’m available for new projects and collaborations, and open to the right full-time role. If you have something in mind, let’s talk!
Thanks for stopping by!