Thomas Van Glabeke, Creative Technologist
Thomas Van Glabeke

Thomas Van Glabeke, Creative Technologist

A decorative 3D garden under cherry blossom, with a tulip field, two toy boats flying French and Senegalese flags on a stream, a wax-print picnic and a bike, that the camera travels through as you scroll, ending on the showreel below.

Showreel

Selected work

Archive

40 projects

What I do

Websites

Award-winning front-end with scroll-driven motion, built with a designer’s eye and tight performance budgets.

Interactive & games

Browser games, web AR and installations for brand activations and exhibitions.

Real-time 3D

Interactive 3D worlds with Three.js, WebGPU, Unity and Unreal Engine.

Shaders & visual effects

Generative art, custom shaders, VFX, post-processing and Gaussian splats.

Generative AI

Art-directed pipelines for image, video and 3D that keep a consistent style across content.

Creative AI tools

AI-native products, LLM agents, MCP servers and Claude Code skills that automate creative work.

About

Liquid, a generative artwork by Thomas Van Glabeke: bands of blue, lilac and white that fold and unfold like marbled ink, stirred by the cursor or a finger.

Hi stranger!

I’m Thomas Van Glabeke, online I go by Latyr. Born and raised in Paris, now based in sunny Amsterdam. I build things on the internet, and sometimes outside of it. A lot of my job involves exploring new technologies and figuring out what I can make with them. Which is a pretty fun job to have.

I wrote my first lines of code in 2012 and have been building interactive projects ever since. I hold a master’s degree in Interactive Design from Gobelins Paris, and I’ve spent the last ten years working with agencies, studios and start-ups, helping turn ideas into creative experiences. From the first prototype through to production, I work closely with designers and engineers.

My work sits somewhere between technology and design. For years, my main focus has been interactive websites. Today I also design and build AI-powered tools and experiences, make games, and run Latyr Studio, my design practice where I use technology to create physical objects.

There’s a lot I want to make, and more of it is becoming possible every day. I work freelance and I’m available for new projects and collaborations, and open to the right full-time role. If you have something in mind, let’s talk!

Thanks for stopping by!

Awwwards

  • 2024 Independent of the Year nominee
  • 2× Site of the Month
  • 12× Site of the Day
  • 10× Developer Award

FWA

  • 2× FWA of the Month
  • 15× FWA of the Day

Others

  • 2× Webby Awards